Released: July 1994
Publisher: LucasArts
Developer: Totally Games
Developer: Totally Games
Platform: DOS, Windows, Mac
Type: Space Fighter Simulation
Graphics: Narly
Game Play: Narly
Originality: Narly
How many hours I’ve wasted: Narly
The Nostalgia Factor: Nary
"Alpha one, mission critical craft under attack!
Alpha one, mission critical craft shields down!
Alpha one, mission critical craft hull condition critical!
Alpha one, mission critical craft destroyed!
Abort mission, mission failure!"
Tie Fighter was the much anticipated sequel to X-Wing, the first fighter simulation released by Lucas Arts and these two games are probably the best fighter simulation games of any genre ever developed. Tie Fighter was one of those games I'd personally waited years for... finally an opportunity to pilot a Tie Fighter and shoot up hapless Y-Wings.
As with most games released by LucasArts over the years, the graphics and sound for the period were nothing short of outstanding, particularly keeping in mind the limited power of PC's of the time. While the graphics and cut scenes may look somewhat aged now, the are by no means objectionable. The sound, high speed action through numerous challenging missions and the in depth plot are still more than enough to draw you in, convincing you that you're not playing a game, but rather that you are an elite Tie Fighter pilot, maintaining order in the Galactic Empire.
Tie fighter featured numerous adversary craft to dogfight with while piloting a versatile arsenal of Imperial fighter craft. Detailed controls allowed the player to control their spacecraft to a level never seen before (or since that I'm aware of), and direct wingmen to attack other spacecraft or specific areas of spacecraft.
Several ad-ons to the game and the high attention to detailed strategy and tactics kept this game fresh and enjoyable long after its original release. Every once and a while, I'll power on my old iMac 333, and play a few rounds of Tie Fighter.
While there have been many exciting Star Wars fighter games since (chiefly the Rogue Squadron series for Nintendo), none have approached the detail and excellence that was found in Tie Fighter. Unfortunately Lucasfilm has stated repeatedly in the past that they have no intention of rebooting this particular game (they seem to be more focused on lame material from Episode I, II and III), but I'm hoping now that Disney owns the franchise, they recognize a cash cow when they see it and pursue a re-release of some sort that would be a fitting tribute to the original designers.
"Alpha one, mission critical craft under attack!
Alpha one, mission critical craft shields down!
Alpha one, mission critical craft hull condition critical!
Alpha one, mission critical craft destroyed!
Abort mission, mission failure!"
Tie Fighter was the much anticipated sequel to X-Wing, the first fighter simulation released by Lucas Arts and these two games are probably the best fighter simulation games of any genre ever developed. Tie Fighter was one of those games I'd personally waited years for... finally an opportunity to pilot a Tie Fighter and shoot up hapless Y-Wings.
As with most games released by LucasArts over the years, the graphics and sound for the period were nothing short of outstanding, particularly keeping in mind the limited power of PC's of the time. While the graphics and cut scenes may look somewhat aged now, the are by no means objectionable. The sound, high speed action through numerous challenging missions and the in depth plot are still more than enough to draw you in, convincing you that you're not playing a game, but rather that you are an elite Tie Fighter pilot, maintaining order in the Galactic Empire.
Tie fighter featured numerous adversary craft to dogfight with while piloting a versatile arsenal of Imperial fighter craft. Detailed controls allowed the player to control their spacecraft to a level never seen before (or since that I'm aware of), and direct wingmen to attack other spacecraft or specific areas of spacecraft.
Several ad-ons to the game and the high attention to detailed strategy and tactics kept this game fresh and enjoyable long after its original release. Every once and a while, I'll power on my old iMac 333, and play a few rounds of Tie Fighter.
While there have been many exciting Star Wars fighter games since (chiefly the Rogue Squadron series for Nintendo), none have approached the detail and excellence that was found in Tie Fighter. Unfortunately Lucasfilm has stated repeatedly in the past that they have no intention of rebooting this particular game (they seem to be more focused on lame material from Episode I, II and III), but I'm hoping now that Disney owns the franchise, they recognize a cash cow when they see it and pursue a re-release of some sort that would be a fitting tribute to the original designers.
Comments
Post a Comment